Resident Evil 2, known as Biohazard 2 (バイオハザード2 Baiohazādo Tsū) in Japan, is a survival horror video game originally released for the PlayStation in 1998. Developed by Capcom as the second installment in the Resident Evil series, its story takes place two months after the events of the first game, Resident Evil. It is set in Raccoon City, a Midwestern American mountain community whose residents have been transformed into zombies by the t-Virus, a biological weapon developed by the pharmaceutical company Umbrella.
In their escape from the city, the two protagonists, Leon S. Kennedy
and Claire Redfield, encounter other survivors, and are confronted by
William Birkin, the mutated creator of the even more powerful G-virus, a
variation of the t-Virus.
The gameplay of Resident Evil 2 focuses on exploration, puzzle
solving and combat, and features typical survival horror elements such
as limited saves and ammunition. The game's main difference from its
predecessor is the "Zapping System", which provides each playable
character with unique storylines and obstacles. Developed by a team of
40 to 50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The initial version of the game, commonly referred to as BIOHAZARD 1.5,
differed drastically from the released product and was scrapped at a
development stage of 60–80 percent, after being deemed "dull and boring"
by the producer. The resulting redesign introduced different settings
and a more cinematic story presentation, supported by a soundtrack that
employs "desperation" as an underlying theme.
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