Selasa, 24 November 2015

Resident Evil 4 Development 2

[26] As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous installments and instead opted for a dynamic camera system.[25] This new direction required the team to make a trip to Europe, where they spent 11 days in the United Kingdom and Spain, photographing things like Gothic statues, bricks, and stone pavements for use in textures.[30][31] Though the developers tried to make the "coolness" theme fit into the world of Resident Evil,[32] Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it

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