Selasa, 17 November 2015

Resident Evil 5 Development 3-4

Although previous Resident Evil games are primarily set at night, the events of Resident Evil 5 occur almost entirely during the day. Director Yasuhiro Anpo said in July 2008 that the game's daytime setting was due to advanced graphics capabilities, which gave the developers more lighting options. Takeuchi said that the film 28 Days Later, set primarily outdoors during the day, demonstrated that horror could be created without darkness.[18] Anpo said that since Resident Evil 4 was "a very long game" and occasionally tedious, they would try to make Resident Evil 5 "a little shorter" and more exciting.[18] Resident Evil 5 runs on version 1.4 of Capcom's MT Framework engine,[19] with scenes recorded by motion capture. It was the first video game to use virtual cameras,[20] which allowed the developers to see character movements in real time as the motion-capture actors recorded.[21] Actors Reuben Langdon, Karen Dyer and Ken Lally portrayed Chris Redfield, Sheva Alomar and Albert Wesker.[22] Some of the game's animation could not be recorded with motion capture and was hand-keyed, and motion-capture scenes were often retouched by hand to make them look more realistic or vivid.[14]

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