Selasa, 17 November 2015

Resident Evil 6 Reception 1-2

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings (PS3) 73.55%[36]
(PC) 69.67%[37]
(X360) 69.03%[38]
Metacritic (PS3) 74/100[39]
(PC) 69/100[40]
(X360) 67/100[41]
Review scores
Publication Score
Destructoid 3/10[2]
Edge 6/10[42]
Eurogamer 6/10[43]
Famitsu 39/40[44]
G4 2.5/5[45]
Game Informer 8.75/10[4]
GameSpot 4.5/10[46]
GamesRadar 3.5/5 stars[3]
GameTrailers 8.8/10[47]
Giant Bomb 2/5 stars[48]
IGN 7.9/10[49]
OXM (UK) 8/10[50]
PSM 9/10[51]
The Escapist 3/5 stars[52]
Resident Evil 6 has been met with mixed to positive reiews from both critics and fans alike. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 73.55% and 74/100,[36][39] the PC version 69.67% and 69/100[37][40] and the Xbox 360 version 69.03% and 67/100.[38][41] PlayStation: The Official Magazine praised the story and marking the game and the experience as "an unforgettable one." Similarly, Game Informer said "The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride."[4] Official Xbox Magazine UK concluded their review calling it "an accomplished shooter on the whole, and a fittingly thunderous send-off for current gen Resident Evil", praising the length and variety of the game.[50] GameTrailers noted the shift away from the style and tone of past games in the series yet still praised the overall direction, stating that with the "old identity stripped away you've left with a massive action game that tends to check all the boxes instead of creating new ones, yet measured against its contemporaries it remains near the top of its class."[47] IGN was favorable toward the technical and artistic design of the game, with "some of Capcom’s greatest successes [...] incredibly strong world, lighting, and creature designs", noting the new enemies as "some of the best designs and concepts in the history of the franchise."[53] GamesRadar praised the improvements to the controls over its predecessor with "an emphasis is placed on fluidity and movement--a massive departure from the tank-like controls of previous games" but did criticize the cover system "that never seems to work right (but, thankfully, is never really necessary)."[3] The Escapist also praised the improved AI companion that "does a decent job of backing you up and taking the fight to the enemy rather than just standing by", however also disliked the cover system, calling it "the most forgettable new feature of the game."[52]

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