Eurogamer
was divided over the campaigns, calling Leon's "the strongest" and "the
closest we get to the series' survival horror roots", along with Ada's
as having "diverse flavour". However they felt indifferent to Jake's
campaign, which "rarely delights" while calling Chris' "the worst" and
"a second-rate, third-person sprint interrupted by endless shootouts
with gun-toting grunts and idiotic cut-scene dialogue."[43] Edge magazine also felt that the chapters noticeably contrasted in quality more than others.[42] More negative reviews were made by GameSpot who concluded "this long, poor sequel is the ultimate test of patience for even the most dedicated",[46] and Destructoid called Resident Evil 6 "not just a step back for the series, it's a step back for commonplace, unassuming action-shooters".[2]
In an Official PlayStation Blog interview, Resident Evil 6 executive producer Hiroyuki Kobayashi
responded to fan criticism shortly after release, noting the creative
differences with fans. He stated "the fans and us as creators are the
two parents [...] and just like real parents, you’re not always going to
agree on what is best for raising that child," going on to say, "we
want to make sure that what we do pleases them but the initial reaction
might not always be positive. We do listen to the fans but we can’t be
beholden to them at every turn or I don’t think we’ll ever make progress
in terms of the series’ development."[54][55]
While Capcom has dubbed the game "dramatic horror", several critics instead noted the game's departure from survival horror
genre compared to previous installments. Reviewers like GameSpot and
GamesRadar noted that "[the game] is no longer a survival horror game."[3][46] Destructoid stated that "Capcom has abandoned any pretense of the survival horror genre."[2] Many reviewers listed the game's genre simply as "third-person action shooter."[2][3][4][46][56] ScrewAttack included it on their 2012 list of top ten Capcom mistakes.[57]
Capcom announced that it has shipped 4.5 million copies worldwide, setting a new record for the company.[58] In October 2012, the game sold 806,000 copies in the United States.[59]
According to Capcom, sales "weakened" following the strong start, with
the publisher admitting that the game would not meet their goals,
lowering financial projections for their fiscal year as a result.[60] The game had sold 4.9 million copies by April 2013,[61] and, by October the same year, had sold 5.2 million copies worldwide, becoming one of Capcom's best-selling video games.[62]
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